
My settings: MaxBulletImpactDecals=999 BulletImpactDecalLifetime=100.500000 DecalLifeSpan=999.0 Learned to do that from this guide: /sharedfiles. Bodies and blood stay guide: Go to: C:\\Users\\\\Documents\\My Games\\RedOrchestra2\\ROGame\\Config Open the file ROGame.ini using notepad Use the search function for FXLifetimeMultiplier= Set the value, mine is set to 40, should look FXLifetimeMultiplier=40.000000 That was the value for bodies For bullet holes (on the environment) and blood use the search function for: MaxBulletImpactDecals= BulletImpactDecalLifetime= DecalLifeSpan= Experiment for what works best for you.

Also "Saving Private Ryan" wouldn't have nearly the same effect without the gore too. What's more fun, seeing detailed response for every hit you make on an enemy or seeing the enemy sleeping peacefully after a mortar exploded by their feet? Compare 1987`s Robocop movie to 2014`s Robocop movie. The final score is calculated by the following categories: Body damage - 30% Environment - 30% Animations and sounds - 30% The feel - 10% Why is gore important? It's simply feedback for the action on the screen. Attention to detail will be rewarded with high scores, while flashy, but superficial effects (such as blood puffs) will not impact the score much. Background music: Sandstorm When The Dust Settles Devil`s Courtyard Deadly Obsession About Gore Reviews: Gore Reviews is a review series reviewing blood and gore effects in games that are considered gory. Support the channel: Tweet me! ValentinTheMad Facebook RandomMadnes.

All of my gore reviews can be found here: ?list. A review of the gore effects in Red Orchestra 2 and Rising Storm (Tripwire Interactive).
